Set 2 Virtual Prize Overview:

Set 2 Follows the same plan as set 1. Codes are devided into roughly 3 groups: Pets, Consumables, and Quest Items.

Here are all of the things you can get directly from a code in set 2:

Pets
Black Bunny
"C01"; prefix - lasts 30 days
Blue Husky
"C02"; prefix - lasts 30 days
Consumables
Ginger Ale
Strong brewed Ginger Ale. Recovers 75% of HP and MP.
Mapleade
Refreshing drink for thirsty travelers! Recovers 80% HP, 90% MP and gives a boost of +2 Att for 30 mins.
Naricain Demon Elixir
A fiery black liquid that gives the user the power of a thousand demons when consumed. [Gives +140 Weapon Attack for 8 minutes]
Subani's Mystic Cauldron
Drinking the swirling blue liquid within this small iron pot fills the user with an energy that emanates a protective aura. [Gives +100 Overall Defense, +200 Magic Attack for 10 minutes]
Barricade Booster
John Barricade's special concoction, used to get him out of tight jams. For use in emergencies! [Gives +50 Avoidability, +50 Accuracy, +10 Jump for 5 minutes]
Quest items
Stone Tiger Head
The figure of a roaring tiger's head, carved from an unknown material.
Typhon Crest
A crest marked with the sign of Typhon, a wind beast.
Black Versal Materia
A jewel from the former headpiece worn by the dark sorceress LeFay.
Pharoah's Wrappinds
The remnant of an ancient king's burial garb, probably found from a Nihalian tomb.
Crystal Shard
A shard from a legendary crystal sword shattered when used to slay a powerful demon.
Ancient Faceguard
An ancient, broken version of the Bosshunter Faceguard that has lost its original power. With a magic ritual and the right spell components, this can be restored to its original, equippable condition.
Ancient Gi
An ancient, broken version of the Bosshunter Gi that has lost its original power. With a magic ritual and the right spell components, this can be restored to its original, equippable condition.
Ancient Boots
An ancient, broken version of the Bosshunter Boots that has lost its original power. With a magic ritual and the right spell components, this can be restored to its original, equippable condition.
Ancient Armor
An ancient, broken version of the Bosshunter Armor that has lost its original power. With a magic ritual and the right spell components, this can be restored to its original, equippable condition.
Ancient Greaves
An ancient, broken version of the Bosshunter Greaves that has lost its original power. With a magic ritual and the right spell components, this can be restored to its original, equippable condition.
Ancient Helm
An ancient, broken version of the Bosshunter Helm that has lost its original power. With a magic ritual and the right spell components, this can be restored to its original, equippable condition.
Ridley's Book of Rituals
A handy guide and how-to book for all things arcane. No need to hire a professional magician, Ridley shows you how to.
Pets and Consumables just show up in your inventory and are usable right away. Quest Items are more complex. For set 2, players need to again speak with John Barricade in New Leaf City.
John Barricade, Professor Foxwit, The glimmer man.
There are 17 new weapons and armor that players can make with John's help, for the "Boss Hunter" set items, players need to bring John a copy of Ridley's Book of Rituals, the correct "Ancient" item(listed above) and proof that they are capable of killing bosses. Here are a few of the Bosshunter armors that John can make:
Bosshunter Helm
Bowman/Warrior
only - Cap
Req Level: 70
Weapon Defense: +75
Magic Defense: +20
Max HP: +100
STR: +3
DEX: +3
Accuracy: +8
7 Slots
Obtained from John Barricade with: Ridleys Book of Rituals + Ancient Helm + Ergoth's Jawbown + Tengu Nose
Bosshunter Gi
Thief/Magician
only - Longcoat
Req Level: 70
Weapon Defense: +80
Magic Defense: +45
Max HP: +80
INT: +4
DEX: +5
LUK: +4
10 Slots
Obtained from John Barricade with: Ridleys Book of Rituals + Ancient Armor + Papalatus Curl + Balrog Claw
Bosshunter Hunter Greaves
Bowman/Warrior
only - Shoes
Req Level: 20
Weapon Defense: +45
Magic Defense: +10
Max HP: +100
STR: +3
DEX: +3
Avoid: +8
5 Slots
Obtained from John Barricade with: Ridleys Book of Rituals + Ancient Greaves + Balrog Claw+Jack o' Lantern
Crystal Ilbi
Throwing Stars
Req Level: 50
Weapon Attack: 29
Deck Size: 800 )no mastery)
Refill Cost: 0.8 (same as normal Ilbi)
Manual Obtained from John Barricade with Crystal Shard+Naricain Jewel Crafted by Spindle with Crystal Ilbi Forging Manual+1 Ilbi Throwing-Star+7 LUK Crystals+1 Dark Crystal
Facestompers
Common Class - Shoes
Req Level: 50
Weapon Attack: +2
Weapon Defense: +20
Magic Defense: +5
5 Slots
Manual obtained from John Barricade with Taru Totem+ Stone Tiger Head Crafted by Spindle with Facestompers Forging Manual+ 50 Steel Plates+25 Leathers+50 Dragon Skins+25 Screws
Tiger's Flag
Warrior only - 2H Sword
Req Level: 50
STR: +155
Weapon Attack: +72
Accuracy: +8
Speed: +2
Fast (5)
7 Slots
Manual obtained from John Barricade with Stone Tiger Head+Crystal Shard Crafted by Spindle with Tiger's Fang Forging Manual+ 6 Power Crystals+6 Black Crystals

John Barricade bio:

Scoundrel. Maverick. Dangerous. Charming. These are but a few of the words used to describe John Barricade, of the world-famous Barricade Bros. Treasure Hunting Co. Son of a museum curator and retired archeologist, John and his brother were fed tales of mystic relics, ancient fables and the dangers of the unknown. After earning their degrees in History, the brothers made a promise - to discover the truth of every single legend, no matter no long it took. But first they had to actually find a way to allow themselves to search forever - which meant finding the Fountain of Youth. After a long, 3-year search, they finally discovered the spring of eternal life, deep within South America. After this unprecedented discovery (and a host of lawsuits from angry pharmaceutical companies), they embarked on a long string of discoveries - King Solomon's Mines, the mystery of Stonehenge, Captain Kidd's gold horde, the trove of the Knights Templar, the Lost Dutchman's Gold Mine, the Sphinx Chamber, and countless Spanish galleons. However, the brothers noticed something with every discovery - a strange set of relics that seemed to connect with one another - an ankh from the Sphinx Room matching a staff in King Solomon's Mines, a ring from Captain Kidd's horde connecting to dagger found in the trove of the Knights Templar, and many more. Vowing to discover the truth behind these multiple relics, the brothers split up, vowing to unite once more when either had discovered the secret. Now, after striking a deal with the Glimmer Man to send him any Versal Materia he finds, John creates blueprints for these relics, hoping to find clues to bring him closer to the truth.