Set 1 Virtual Prize Overview:

Getting things from the iTCG codes is a two step process. Step 1 is you type in our code and get either: a) a quest item, b) a pet, c) a consumable. While the pets and consumables are usable as is, the quest items need to be combined with each other (and sometimes with other in game items) before they can be crafted into a usuable armor or weapon.

For set 1 here is the list of the things you could get when you type a code:

Pets
Black Bunny
"C01"; prefix - lasts 30 days
Blue Husky
"C02"; prefix - lasts 30 days
Porcupine
"C03"; prefix - lasts 90 days
Consumables
Gelt Chocolate x 2
A special piece of tasty chocolate given out at the Festival of Lights. \nRecovers 100 HP & MP, and +120 Attack +120 Weapon Def. +30 Accuracy +30 Avoidability + 10 Speed +10 Jump for 10 minutes.
Elixir x 10
A legendary secret potion. Recovers 50% of HP and MP.
Quest items
Naricain Jewel
A lost jewel created by Naricain, the demon sorceror. Said to add tremendous dark power to crafted items.
Zeta Residue
Residual matter from the explosion of a distant dying star that's taken eons to reach here.
Dark Matter
Strange matter from the depths of space. When used in the construction of items, who knows what effect it'll have!
Vorticular Gyro
A futuristic machine part that perpetually makes whirling noises. Once a part of a bigger machine, it can be used to create something new.
Blinking Dingbat
A futuristic machine part that blinks steadily and mysteriously. It's original use is unknown but it can be broken down to create something else.
Black Versal Materia
A form of concentrated energy, harvested from the alternate dimension of Versal. The dark energy denotes a chaotic element.
Taru Totem
An ancient totem that pulses with mystic energy.
Mystic Astrolabe
A golden instrument used for navigation. Said to have magical effects when combined with other items.
Antellion Relic
An old world tablet with strange markings. These are said to combine with other objects.
Subani Ankh
One of Subani's Ankhs. Said to have protective powers and ward off darkness.
White Versal Materia
A form of concentrated energy, harvested from the alternate dimension of Versal. The blinding white energy indicates it is still unstable.
If you have received a quest item you will need to visit John Barricade, Professor Foxsit or the Glimmer Man, all of which are in New Leaf City. The NPC will give you a forging manual. Bring the forging plus some other items obtained in the game to Spindle in Omega Sector to get your final reward.
John Barricade, Professor Foxwit, The glimmer man.
Here are some of the rewards available after you have completed the quest:
Crystal Leaf Earrings
Common Class Req
Level: 40
Magic Attack: +3
MDEF: +20
6 slots
Manual obtained from John Barricade with Taru Totem + Naricain Jewel + Mystic Astrolabe Crafted by Spindle with Crystal Leaf Earrings Forging Manual + 2 Refined Diamonds
Stormcaster Gloves
Common Class Req
Level: 50 Weapon
Attack: +5
WDEF: +5
MDEF: +5
5 slots
Manual obtained from John Barricade with Antellion Relic + Subani Ankh + Taru Totem Crafted by Spindle with StormCaster Gloves Forging Manual+ 15 Leathers+ 2 Refined Power Crystals
Sirius Cloak
Common Class Req
Level: 50
WDEF: +12
MDEF: +15
STR: +2
DEX: +2
Speed: +6
Avoid: +6 5
slots
Manual obtained from Professor Foxwit with Dingbat + Dark Matter + Black Versal Materia Crafted by Spindle with Sirius Cape Forging Manual +5 Refined Gold Plates+5 Refined Sapphires +2 Refined Diamonds
Astral Blade
Warrior only - 1H Sword
Req Level: 70
Req STR: 200
Weapon Attack: +86
STR: +2
7 slots
Fast(4)
Materia Orb obtained from The Glimmer Man with White Versal Materia Crafted by Spindle with Materia Orb + 7 Black Crystals
Heavenly Messenger
Warrior only - Polearm
Req Level: 70
Req STR: 220
Weapon Attack: +90
STR: +2
7 slots
Normal(6)
Materia Orb obtained from The Glimmer Man with White Versal Materia Crafted by Spindle with Materia Orb + 7 Black Crystals
Nebula Dagger (LUK)
Thief only - Dagger
Req Level: 70
Req DEX: 110
Req LUK: 190
Weapon Attack: +80
LUK: +2
7 Slots
Fast(4)
Materia Orb obtained from The Glimmer Man with White Versal Materia Crafted by Spindle with Materia Orb + 7 Black Crystals
Nebula Dagger (STR)
Thief only - Dagger
Req Level: 70
Req STR: 55
Req DEX: 110
Weapon Attack: +82
STR: +2
7 slots
Fast(4)
Materia Orb obtained from The Glimmer Man with White Versal Materia Crafted by Spindle with Materia Orb + 7 Black Crystals
Celestial Staff
Magicians only - Staff
Req Level: 70
Req INT: 213
Req LUK: 73
Magic Attack: +90
INT: +2
7 slots
Normal(6)
Materia Orb obtained from The Glimmer Man with White Versal Materia Crafted by Spindle with Materia Orb + 7 Black Crystals
Andromeda Bow
Bowman only - Bow
Req Level: 70
Req STR: 75
Req DEX: 205
Weapon Attack: +83
DEX: +2
Knockback: 55%
7 slots
Normal(6)
Materia Orb obtained from The Glimmer Man with White Versal Materia Crafted by Spindle with Materia Orb + 7 Black Crystals

John Barricade bio:

Scoundrel. Maverick. Dangerous. Charming. These are but a few of the words used to describe John Barricade,of the world-famous Barricade Bros. Treasure Hunting Co. Son of a museum curator and retired archeologist, John and his brother were fed tales of mystic relics, ancient fables and the dangers of the unknown. After earning their degrees in History, the brothers made a promise to discover the truth of every single legend, no matter no long it took. But first they had to actually find a way to allow themselves to search forever, which meant finding the Fountain of Youth. After a long, 3-year search, they finally discovered the spring of eternal life, deep within South America. After this unprecedented discovery (and a host of lawsuits from angry pharmaceutical companies), they embarked on a long string of discoveries, King Solomon's Mines, the mystery of Stonehenge, Captain Kidd's gold horde, the trove of the Knights Templar, the Lost Dutchman's Gold Mine, the Sphinx Chamber, and countless Spanish galleons. However, the brothers noticed something with every discovery, a strange set of relics that seemed to connect with one another, an ankh from the Sphinx Room matching a staff in King Solomon's Mines, a ring from Captain Kidd's horde connecting to dagger found in the trove of the Knights Templar, and many more. Vowing to discover the truth behind these multiple relics, the brothers split up, vowing to unite once more when either had discovered the secret. Now, after striking a deal with the Glimmer Man to send him any Versal Materia he finds, John creates blueprints for these relics, hoping to find clues to bring him closer to the truth!